I just released a new training video in my series about Building Worlds with Stage3D. This one is about actually populating your 3D world.

In my previous post, I introduced my first training video in the series, that dealt with the 3D Content Pipeline.

The second video, The Flash 3D Library Workshop, was about how Flash is really missing a 3D Library. And that’s why I introduced a new tool that I made available for download, here, that implements the functionality of a basic Flash Library but geared for 3D Models to be used in Stage3D.

My hope is that with this tool, you can complement your Flash coding workflow, and leverage this 3D tool, that is similar to the 2D library that you are used to have in Flash.

And What About 3D Models?

The next thing you need is to be able to load real models. And stuff them into the 3D library.

That’s an essential step. Otherwise while optimized, nice and dandy, your 3D content pipeline workflow is not going to be that useful, except for just showing procedurally generated geometries, like squares and cubes.

So that’s what I cover in my new video that I just released. I’ll show how to start from the 3D Library Tool that I just made available and I build a sample application on top of it, to actually get to use real 3D models, instead of procedural ones that are built from code.

This new sample application comes complete with source code, so that you can take a look at how I leverage the 3D Library to actually build a sample Stage3D application that uses true 3D models.

Click here to watch this new training video, and to download the whole new sample code enchilada.

Training Video #3: Populating Your Flash 3D World

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